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Calling GoLang Functions from Rust using FFIs
Rust and GoLang are two powerful systems programming languages known for their performance and safety. While Rust offers memory safety and concurrency with zero-cost abstractions, GoLang provides simplicity and ease of use with built-in support for concurrent programming. Combining these two can leverage the best of both worlds. In this blog, we will explore how…
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Building TerraForge: The Ultimate Custom Terrain Engine for UE5
Discover the journey of building TerraForge, a custom terrain engine. From extensive research to diving deep into C++ with Unreal Engine, explore the challenges and progress in procedural voxel generation.
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Scalable Game Servers with Horizon
Synchronized Game Server Architecture Horizon is a custom game server software written in Rust, and designed to facilitate seamless interaction between Unreal Engine 5 (UE5) and client applications through socket.io. It provides a scalable and customizable solution for hosting multiplayer games and managing real-time communication between players and a limitless number of game servers or…
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Welcome to Stars Beyond
Greetings, explorers and conquerors! We are thrilled to introduce you to Stars Beyond, a game that redefines the boundaries of your imagination and transports you to a vast, immersive galaxy. In this universe, you have the freedom to build, explore, and conquer to your heartโs content. Whether youโre forming powerful alliances or engaging in epic…